ПатчСкины и предметы18 мая 2026

Обновление CS2 от 18 мая 2026

Правки наблюдателя, прыжковых бросков и Cache

SPECTATING

  • Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes.

  • Fixed a case of stuck x-ray silhouettes when switching spectator targets.

  • Fixed spectator damage overlay effect.

MISC

  • Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players.

  • Adjustments to AWP draw to idle animation transition.

  • Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera.

MAPS

Cache

  • Adjusted model for window covers to show collision / decals when shot.

  • Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance.

MAP SCRIPTING

  • Added Instance.RegisterCheatCommand

  • Added Instance.GetAllPlayerControllers

  • Added Instance.OnBeginRoundRestart

  • Added Instance.SetRoundRemainingTime

  • Added CSPlayerController.AddMoneySpendableNow

  • Added CSPlayerController.GetMoneySpendableNow

  • Added CSPlayerController.AddMoneyEarnedForNextRound

  • Added CSPlayerController.GetMoneyEarnedForNextRound

  • Added CSPlayerPawn.HasHelmet

  • Added CSPlayerPawn.SetHasHelmet

  • Added CSPlayerPawn.IsScoped

  • Added CSWeaponBase.IsSilencerOn

  • Changed the activator for OnPlayerUse to always be the player

  • Changed the caller for OnPlayerUse to always be the used entity

  • Fixed the value of CSInputs.LOOK_AT_WEAPON

  • Fixed a potential crash in exception handling

Коротко: что изменилось

  • Исправлены баги при переключении наблюдения.
  • Прыжковые броски гранат стали стабильнее.
  • Новые функции денег и брони для скриптов карт.

Источник: официальный блог Counter-Strike 2 в Steam. Тексты и изображения принадлежат Valve.